<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4888872835377209211</id><updated>2011-07-08T02:01:19.445-07:00</updated><title type='text'>Precious Polygons</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://preciouspolygons.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4888872835377209211/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://preciouspolygons.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>StunWar</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4888872835377209211.post-6693711574034248019</id><published>2009-07-08T19:42:00.000-07:00</published><updated>2009-07-09T15:00:15.568-07:00</updated><title type='text'>I CAN HAZ BLAWG?</title><content type='html'>Hmmm, what to post in my first blog entry...&lt;br /&gt;&lt;br /&gt;Well, I'm part of a two man development team for an indie shmup called &lt;a href="http://www.wingsofapocalypse.com/"&gt;Wings of Apocalypse&lt;/a&gt;. I'm in charge of the 3d assets while Roger (&lt;a href="http://rekcahdam.blogspot.com/"&gt;Rekcahdam&lt;/a&gt;) does all of the programming (yes, all by himself, the poor fella).&lt;br /&gt;&lt;br /&gt;Here are couple screens of the first level (click on any of these images to see them full-sized):&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i228.photobucket.com/albums/ee39/RawNuts/WoA/screen.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 284px; height: 226px;" src="http://i228.photobucket.com/albums/ee39/RawNuts/WoA/screen.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i228.photobucket.com/albums/ee39/RawNuts/WoA/woascreen.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 282px; height: 222px;" src="http://i228.photobucket.com/albums/ee39/RawNuts/WoA/woascreen.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here are some shots showing off parts of the level in the Maya viewport:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i228.photobucket.com/albums/ee39/RawNuts/WoA/1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 283px; height: 194px;" src="http://i228.photobucket.com/albums/ee39/RawNuts/WoA/1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i228.photobucket.com/albums/ee39/RawNuts/WoA/4-1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 285px; height: 196px;" src="http://i228.photobucket.com/albums/ee39/RawNuts/WoA/4-1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i228.photobucket.com/albums/ee39/RawNuts/WoA/3-2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 283px; height: 192px;" src="http://i228.photobucket.com/albums/ee39/RawNuts/WoA/3-2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I'm happy with it, I would say it looks pretty good considering that it is only textured with one map; no shader work or multiple maps on this stuff, only a color map with my lighting setup and a bump map baked into it.&lt;br /&gt;&lt;br /&gt;Here is an orthographic view of most of the first level, longcat style:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc05.deviantart.com/fs43/f/2009/081/8/f/Wings_of_Apocalypse_level_by_RawNuts.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 282px; height: 4040px;" src="http://fc05.deviantart.com/fs43/f/2009/081/8/f/Wings_of_Apocalypse_level_by_RawNuts.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also check out this neat trailer that Roger created:&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4530059&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=c9ff23&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4530059&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=c9ff23&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I also created a short, pre-rendered teaser for the game a while ago:&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1997240&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=c9ff23&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=1997240&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=c9ff23&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;So far we have a playable build up for download on the &lt;a href="http://www.wingsofapocalypse.com/"&gt;site&lt;/a&gt;. We're also looking into porting and finishing the game using WildPockets, which is a browser based 3d game engine that is in beta stage at the moment. I'll update more on that as it happens.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4888872835377209211-6693711574034248019?l=preciouspolygons.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://preciouspolygons.blogspot.com/feeds/6693711574034248019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://preciouspolygons.blogspot.com/2009/07/i-can-haz-blawg.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4888872835377209211/posts/default/6693711574034248019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4888872835377209211/posts/default/6693711574034248019'/><link rel='alternate' type='text/html' href='http://preciouspolygons.blogspot.com/2009/07/i-can-haz-blawg.html' title='I CAN HAZ BLAWG?'/><author><name>StunWar</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i228.photobucket.com/albums/ee39/RawNuts/WoA/th_screen.jpg' height='72' width='72'/><thr:total>1</thr:total></entry></feed>
